![]() These cutscenes are the only evidence we have that FOB invasions actually lead somewhere meaningful, but the requirements for accessing that cutscene are nebulous at best. In fact, if it wasn't for the recently datamined "nuclear deterrent" cutscenes, I'd have quit playing a long time ago. I'll either slink through unseen, grabbing everything that isn't nailed down, or I'm caught by a flying drone within the first 30 seconds, and I'm killed shortly after. And in my experience, raiding FOBs is either incredibly easy or stupidly difficult, depending on how your opponent has upgraded their base. After a couple of runs, you'll have the general gist of how to sneak through a given area, its choke points, where the supplies are located, and its secret passages. While the layout of each platform on a given FOB is different from one another, there are only a few permutations of each design. What's worse is that none of it is interesting enough to stand on its own. ![]()
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